Kratos with his son Atreus who accompanies him throughout the game
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The game is a narrative heavy and heavily combat focused. The game changes the formula up for the franchise by having a more traditional behind the shoulder 3rd person style of combat more along the lines of games like "Dark Souls" or the recent "Assassin's Creed Origins". This change was quite controversial upon the announcement of the game with complaints that the game was attempting to replicate recent PS4 successful exclusive "The Last of Us" instead of improving on the traditional combat style which was more similar to games like "Ninja Gaiden" and "Devil May Cry".
Despite really enjoying the original games I however felt the change was fine and allowed the combat to feel much more brutal and visceral having the perspective closer to the action instead of more pulled back like in the previous games. Fans and critics were largely won over or accepted the change once they played the game. The games narrative is one of my favourite for games in recent memory. The main character of Kratos was given much more of an arc and humanized more than compared to the previous games which largely had him as a man turned God consumed by vengeance. I really enjoyed the callbacks in the form of references to events and characters from the previous games which enforce the fact the game is a sequel but also allow new fans to enjoy the game as they serve as history and development for Kratos.
Kratos in his "Spartan Rage" after seeing Atreus attacked
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