Wednesday 10 October 2018

Game Idea Research

Three Possible Game Mechanics 

1. Dynamic Adaptive Environment: This idea involves the world that the game takes place in having the ability to change based on the decisions made by the player. For example if the player makes a certain choice a location will appear completely different from a player who didn't make that choice.

2. Procedurally Generated Elements: I would like the game to have randomised elements that are different every time the game is played. This adds replay value to the game as the game is different in some way for each person that plays it. Examples of things that could be procedurally generated are the spawn locations of items and enemies. Buildings and building interiors could also be procedurally generated. Example of procedural generation in games, Engadget.com

3. Weather that affects how the game is played: I would like to feature a weather system in the game that has an effect on gameplay for example, if there is rain it will make it more difficult to traverse the environment as it will be slippery. Another example would be if there is snow you will need to stay indoors as there is a risk of freezing to death or receiving damage from the cold.

Minecraft uses procedural generation to create a unique world for each player
Source: Source: Flickr.com

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